Entries Tagged as 'games'
September 18th, 2006 · No Comments
Patrick Curry’s idea for a gardening “sim”, Green Thumb Gardening, is very appealing. But what makes this idea different from other “sims”?
Gardening is something we all do (or could do), whereas nobody really builds cities (for example).
This also means it could be educational. Knowing what to plant and when is more likely to be useful […]
[Read more →]
Tags: games
September 18th, 2006 · No Comments
The Importance of Risk in Basic Game Design (James A Portnow) on Gamasutra discusses the use (and misuse) of risk and reward in game design. I thought I would put my $0.02 in.
I think this article is coming form the hard-core gamer angle; where challenges must be “real”, not contrived. I can sympathise with this viewpoint; […]
[Read more →]
Tags: games